Paths

Fusion 360: Core Skills

Authors: Matt Perez, Kevin Koekkoek, Jonathan Kriek, Christopher Castle, Matt Morgan, Rob Duarte, Quintus Smit, Claas Eicke Kuhnen, Isaac Oster

Fusion 360 is CAD reinvented! It gives you the power to drive innovation. With users around the world, Fusion 360 has proven to be a market leader in 3D mechanical design and... Read more

Beginner

This learning path takes you through an introduction of Fusion 360. You then move into the essentials of creating parts, assemblies and drawings. These courses covering the essentials teach you the basics of part design, editing and reusing geometry with patterns and symmetry. You can then take those parts into assemblies and communicate those designs with professional manufacturing drawings.

1

Getting Started with Modeling in Fusion 360

by Quintus Smit

Sep 22, 2015 / 2h 16m

Beginner • 2h 16m

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Description

In this Fusion 360 tutorial, we'll explore the various modeling tools and general workflow of this new player in the mechanical and industrial design software options. By building the various pieces of a chess set, a boat hull, and a coffee mug we'll cover all the major modeling tools and principles of parametric and T-spline modeling available in the software. Whether you're a tinkering hobbyist, industrial design student or big industry player, this software should play a valuable role in your toolset and has various licensing options available that would suit most budgets and needs. By the end of this Maya training, you'll be able to create your own designs ready for production. Software required: Fusion 360.

Table of contents
  1. Introduction and Project Overview
    1m 10s
  2. Getting Started with Modeling in Fusion 360
    2h 15m 22s
2

Fusion 360 Essentials - Basic Part Modeling

by Matt Morgan

Nov 3, 2016 / 1h 42m

Beginner • 1h 42m

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Description

Autodesk Fusion 360 is a great 3D CAD modeling software, but how do you get started? With which shape should you start? On what plane should you put it to get the desired top, front, and right views in your drawings? This course, Fusion 360 Essentials - Basic Part Modeling, takes you through the first steps to creating your first part, along with some tips to sketching, adding holes, fillets and more. First, you'll learn how to create the base geometry and holes. Next, you'll explore how to add fillets and chamfers, which act as the "finishing touches" for your design. Finally, you'll wrap up the course by creating a production drawing. By the end of this course, you'll be able to design parts with your design intent built-in, speed up your design time by using Fusion 360 efficiently, and improve your design workflow. Software required: Fusion 360.

Table of contents
  1. Course Overview
    1m 44s
  2. Choosing Your First Sketch Profile and Orientation
    28m 33s
  3. Creating the Base Geometry and Holes
    32m 17s
  4. Adding Fillets and Chamfers
    18m 9s
  5. Creating a Production Drawing
    21m 42s
3

Fusion 360 Essentials - Patterns and Symmetry

by Rob Duarte

Jan 25, 2017 / 1h 8m

Beginner • 1h 8m

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Description

Have you been struggling to create Fusion 360 designs that incorporate symmetry, mirroring, and patterns? If so, then this course is for you. In this course, Fusion 360 Essentials - Patterns and Symmetry, you'll learn how to take advantage of patterns and symmetry across the various workspaces of Fusion 360. First, you'll use these tools with sketch entities, T-splines, patch bodies, and components. Next, you'll learn how to create patterns in Fusion 360. Finally, you'll discover how to use those patterns to create parametric models. When you're finished with this course, you'll have a thorough understanding of Fusion 360's patterning and symmetry tools and how you can use them to accurately reflect your design intent. Software required: Fusion 360.

Table of contents
  1. Course Overview
    1m 20s
  2. The Basics: Design Intent and Sketch Symmetry
    39m 55s
  3. Patterns in Sketches
    26m 45s
4

Get Started with Assemblies in Autodesk Fusion 360

by Jonathan Kriek

Aug 18, 2016 / 22m

Beginner • 22m

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Description

Autodesk Fusion 360 is a cloud-based 3D modeling software tool that is far more user-friendly than other professional solid-body modeling packages and has a really unique way of working with Assemblies. In this course, Get started with Assemblies in Autodesk Fusion 360, you're going to learn everything you need to know to quickly get started building your own Assemblies or modify existing ones in Fusion 360. First you'll learn the design methodology and the top-down design approach. Next you'll learn all about bodies versus components, and learn about joint definitions and types. Finally, you'll finish the course by learning how to show motion in order to convey design intent. By the end of this course, you’ll know the fundamentals of how Assemblies work in Fusion 360, the best practices and methods for building them efficiently, and how to troubleshoot when you get stuck in the process.

Table of contents
  1. Course Overview
    1m 52s
  2. Understanding Bodies, Components, and Rigid Groups
    9m 58s
  3. Working with Joints to Establish Positional or Motion Behavior
    10m 16s
5

Fusion 360 Essentials - Drawings

by Matt Perez

Dec 15, 2016 / 1h 24m

Beginner • 1h 24m

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Description

Once a 3D design is complete, there are often requirements to provide documentation. You may need to get a quote from a potential supplier, provide documentation for tooling to be created, or provide your production floor with assembly instructions. In this course, Fusion 360 Essentials - Drawings, you will focus on the process to create drawings in Autodesk Fusion 360. First, you'll learn about design criteria. Next, you'll explore exploded views and go through some drawing standards. Finally, you'll learn all about exporting your file and sharing it with the world. By the end of this course, you will have a solid foundation with Fusion 360 Drawings and be on your way to detailing your own amazing products. Software required: Autodesk's Fusion 360.

Table of contents
  1. Course Overview
    59s
  2. Detailed Drawing Overview
    13m
  3. Create a Single Design Drawing
    26m 38s
  4. Work with Assemblies in Drawings
    32m 57s
  5. Conclusion
    11m 7s
6

Fusion 360 Essentials - Editing Errors and Design Changes

by Jonathan Kriek

Dec 19, 2016 / 45m

Beginner • 45m

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Description

Collaboration is a wonderful thing! But with that comes understanding design intent and subsequent changes within your team. In this course, Fusion 360 Essentials - Editing Errors and Design Changes, you'll learn how to use tools within Fusion 360 to interpret the model and resolve common errors related to design changes. First, you'll learn about the Fusion 360 timeline and the order of operations. Next, you'll discover how to resolve sketch errors. Finally, you'll figure out how to compute and solve failures. By the end of this course, you'll know the fundamentals of how to deal with common errors and warnings with Fusion 360, the best practices and methods for avoiding if possible, and how to troubleshoot when you get stuck in the process. Software required: Autodesk Fusion 360.

Table of contents
  1. Course Overview
    1m 52s
  2. Fusion Timeline and Order of Operations
    15m 8s
  3. Resolving Sketch Errors
    15m 50s
  4. Compute and Solve Failures
    13m 5s

Intermediate

When you’re ready for the intermediate courses, this series of courses helps give you the skills needed to design more complex shapes. You’ll also learn important file management skills. Fusion 360 has a very unique approach to multi-body part and assembly component designs that provides a very efficient approach to designing parts. Fusion 360 decreases the complexity in designing components with crucial fit requirements. When you’ve built the designs you’re proud of, this learning path will also help you communicate your designs through great looking photo-realistic rendering.

7

Fusion 360 – Design for Injection Molding

by Matt Perez

Oct 4, 2016 / 2h 19m

Intermediate • 2h 19m

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Description

Part of the challenge of injection molding is less about the function of the part and more about the geometry requirements to make a part mold-able. In this course, Fusion 360 – Design for Injection Molding, you'll learn the basics of Injection Molded design, and the tools in Fusion 360 needed to achieve them. First, you'll learn about basic feature creation in Fusion 360. Next, you'll learn how to design for drafting. Finally, you'll learn how to tackle complex molding design issues and how to analyze drafted parts. By the end of this course, you'll be more knowledgeable about designing your own injection molded parts. Software required: Fusion 360.

Table of contents
  1. Course Overview
    1m 4s
  2. Injection Molded Parts: Overview
    13m 41s
  3. Fan Housing Creation
    1h 12m 48s
  4. Fan Blade Creation
    38m 43s
  5. Design Review
    13m 14s
8

Fusion 360 - Casted Metal Design

by Christopher Castle

Jan 31, 2017 / 2h 6m

Intermediate • 2h 6m

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Description

There are so many important considerations to make when designing parts that will be casted and ultimately machined. This course, Fusion 360 - Casted Metal Design, covers fundamental Fusion 360 tools and processes that are required to efficiently design casted metal parts, as well as best practices for communicating with foundries and machine shops. First, you will design a motorcycle triple-clamp and perform a stress simulation. Next, you'll create versions for both the investment casting and CNC finish machining process. Finally, you'll wrap up the course using Fusion 360's CAM functionality to create 2D & 3D tool paths to create the precision surfaces for your triple-clamp. Upon completion of this course, you will have the confidence to have your metal parts casted. Software required: Autodesk's Fusion 360.

Table of contents
  1. Course Overview
    1m 43s
  2. Casted Metal Process - Overview
    7m 51s
  3. Casted Metal Part Design
    52m 24s
  4. Optimizing the design with Fusion 360 Simulation
    30m 33s
  5. Create 2D & 3D Toolpaths Using Fusion 360 CAM
    33m 56s
9

Fusion 360 Essentials - Using Intermediate Features

by Kevin Koekkoek

Nov 10, 2016 / 54m

Beginner • 54m

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Description

In this course, Fusion 360 Essentials - Using Intermediate Features, you will create a model of a teapot with complex and organic features. The teapot was chosen because it is a recognizable object for designers, makers, and artists. The foundation of the design will be drawn into Fusion 360 with the help of 2D geometry. You will then get to transform this 2D geometry into 3D. You will get to use the following Fusion 360 functions: Loft, Sweep, Revolve, Extrude, and Pipe. When you're finished with this course, you will have used 2D curves to create 3D geometry that is fully constrained with great dimension accuracy. Software required: Autodesk Fusion 360.

Table of contents
  1. Course Overview
    1m 28s
  2. 3D Modeling a Teapot with Time Saving Features
    37m 24s
  3. Cleaning Up the Teapot and Adding Details
    15m 17s
10

Fusion 360 - File Structure and Management

by Matt Perez

Dec 19, 2016 / 1h 23m

Intermediate • 1h 23m

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Description

Learn all the information related to file storage and sharing for Fusion 360. In this course, Fusion 360 - File Structure and Management, you'll learn about an unique approach to file management in Fusion 360. First, you'll discover cloud storage and personal and team hubs. Next, you'll learn about sharing data in Fusion 360. Finally, you'll learn how to export out files. By the end of this course, you'll have a solid foundation with Fusion 360 and will be on your way to managing your own amazing products. Software required: Autodesk Fusion 360.

Table of contents
  1. Course Overview
    1m
  2. Overview
    12m 9s
  3. Data Panel and A360
    13m 56s
  4. Personal Hub vs. Team Hub
    45m 38s
  5. Conclusion
    11m 4s
11

Fusion 360 - Unique Design Environment with Bodies and Components

by Matt Perez

Dec 14, 2016 / 1h 59m

Intermediate • 1h 59m

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Description

The methodology in using Fusion 360 Bodies and Components is different than any other CAD software. In this course, Fusion 360 - Unique Design Environment with Bodies And Components, you will learn about similarities, differences, and best practices on several design paths. First, you'll get an overview of the various types of bodies and components in a Fusion 360 design. Next, you'll dive into component only design, what a "linked" body/component is, and learn about multi-type designs. Finally, you'll wrap up the course learning about some Fusion 360 best practices. After completing this course, you will have a strong foundation in how Fusion 360 Bodies and Components work, and how you can leverage them in your own work. Software required: Autodesk's Fusion 360.

Table of contents
  1. Course Overview
    1m 3s
  2. Overview
    3m 46s
  3. Bodies Example
    13m 44s
  4. Components Example
    37m 10s
  5. Linked Bodies/Components Example
    12m 6s
  6. Multi-type Designs Example
    17m 9s
  7. Exploded Views Example
    15m 39s
  8. Best Practices
    11m 55s
  9. Conclusion
    6m 49s
12

Creating Photo Realistic Renderings and Animations in Fusion 360

by Rob Duarte

Aug 30, 2016 / 1h 31m

Intermediate • 1h 31m

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Description

In this course, Creating Photo-realistic Renderings and Animations in Fusion 360, you'll learn how to create great-looking images and animations of your Fusion 360 designs. First, you'll create animated walkthroughs and exploded diagrams. Next, you'll create exquisitely rendered images of your 3D designs. Finally, you'll dig deeper and learn how to render still images, turntable views, and motion studies on Autodesk's render cloud. When you’re finished with this course, you’ll not only learn how to create stellar images and videos of your designs, but also be able to incorporate them into your websites, training manuals, or sales pitches. Software Required: Fusion 360.

Table of contents
  1. Course Overview
    1m 44s
  2. Animating Assemblies
    39m 26s
  3. Interactive Rendering
    27m 35s
  4. Background Rendering
    22m 47s

Advanced

The advanced courses will introduce you to surfacing design and a hybrid approach designing solids and surfaces in tandem. You will also explore the sculpting tools in Fusion 360, which provide a powerful suite of tools bringing more flexibility in designing organic free-form shapes to CAD.

13

Getting Started with Fusion 360 Surface Modeling

by Matt Perez

Nov 11, 2016 / 2h 4m

Advanced • 2h 4m

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Description

Have you ever struggled to create complex Class-A surfaces in SolidWorks or Inventor? Getting your complex surfaces to do what you want as a designer can often be frustrating. This course, Getting Started with Fusion 360 Surface Modeling, will first cover the patch and sculpt workspaces. Next, you'll learn some best practices with Surfacing as well as the limitations so you don't design yourself into a corner. Finally, this course gives you strategies for manufacturing parts with complex surfaces. After completing the course, you'll be comfortable tackling even the most complicated Surfacing Designs. Software required: Autodesk's Fusion 360.

Table of contents
  1. Course Overview
    1m 4s
  2. Overview
    15m 44s
  3. Hair Dryer Geometry Creation
    44m 40s
  4. Sub-D Geometry Creation
    28m 45s
  5. Sub-D and Patch Geometry
    22m 57s
  6. Conclusion
    11m 39s
14

Advanced Modeling Techniques with Fusion 360

by Isaac Oster

Feb 17, 2016 / 7h 28m

Intermediate • 7h 28m

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Description

In this course, we will use the powerful modeling tools available in Fusion 360. Solid body modeling offers several distinct advantages for hard surface applications not available in more traditional modeling tools, like Maya and ZBrush. This tutorial series will demonstrate a variety of strategies and workflows to creating highly detailed and accurate hard surface models. Over the course, we will build a pistol from start to finish, covering each new piece of geometry, as well as solutions to various modeling challenges along the way. The tutorial series will conclude with converting the exported STL files into OBJ files using Maya and ZBrush. Software requested: Autodesk Fusion 360, Maya 2015, ZBrush 4r7.

Table of contents
  1. Introduction and Project Overview
    1m 3s
  2. Advanced Modeling Techniques with Fusion 360
    3h 35m 18s
  3. Advanced Modeling Techniques with Fusion 360 - Part 2
    3h 51m 52s
15

Advanced Fusion 360 - Solid and Surface Hybrid Modeling

by Claas Kuhnen

Nov 10, 2016 / 2h 30m

Advanced • 2h 30m

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Description

Using the right surfacing tool and technique can sometimes be a struggle at the beginning of a design project. In this course, Advanced Fusion 360 - Solid and Surface Hybrid Modeling, you'll be introduced to the concept and application of solid and surface hybrid modeling in Fusion 360. First, you'll go over the effective surface strategies and best practice for parametric workflow. Next, you'll discover the difference between solid and surface tools and how they can be mixed. Then, you'll learn how to generate appropriate model types for design ideation and evaluation. Finally, you will get to learn how to utilize the timeline to structure design steps and organize design variations. By the end of this course, you'll know how to structure your design and when to use solid and surface modeling techniques effectively. Software required: Fusion 360.

Table of contents
  1. Course Overview
    1m 34s
  2. Introduction
    5m 26s
  3. Setting up Sketches
    26m 7s
  4. Creating Basic Product Surfaces and Solid Bodies
    37m 48s
  5. Refine Surface Flows and Add Details
    1h 13m 18s
  6. Shelling for Rapid Prototyping
    5m 53s

What you will learn

  • Part Modeling
  • Assembly Modeling
  • Drawings
  • Patterns
  • Complex Shapes
  • Surface Modeling
  • Multi-body Part Design
  • Photo-realistic Rendering and Visualization
  • File Management

Pre-requisites

This path starts with courses for the beginner with no previous design experience. Any previous experience will only help you learn the concepts taught in this path more quickly and easily.

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